Friday, October 1, 2010

“Catching up with Might & Magic: Heroes VI - DESTRUCTOID” plus 2 more

“Catching up with Might & Magic: Heroes VI - DESTRUCTOID” plus 2 more


Catching up with Might & Magic: Heroes VI - DESTRUCTOID

Posted: 01 Oct 2010 03:04 AM PDT

We caught our first glimpse of Might and Magic Heroes VI at this year's gamescom, but further details since then have been fairly sparse. Fortunately, I was able to sit down with producer Erwan LeBreton at Ubisoft's Digital Day and get a closer look at the game.

Although the Might & Magic franchise has grown to encompass multiple different genres over the years, the Heroes series is best known for its unique blend of turn-based strategy and RPG elements. While Heroes VI appears to remain faithful to the series, preserving many of the gameplay mainstays, great effort has been made to implement changes and improvements that fans have been clamoring for.

Might & Magic Heroes VI (PC)
Developer: Black Hole Entertainment
Publisher: Ubisoft
To be released: 2011

Upon sitting down to start the demo, the first and most obvious improvement was the  brand-new engine and art direction for this title. Heroes VI is running on Black Hole's own in-house engine and sports a more realistic visual style, as opposed to the "cartoony" look of Heroes V. Models and textures were sharp and detailed, the effective use of color and contrast in overworld exploration was gorgeous, and the attention to detail in the combat animation blew me away. Of course, you might be wondering what type of rig you are going to need to run something like this, but I've been assured that the engine has actually been optimized to run well on laptops!

In terms of gameplay, Heroes VI appears to remain true to the series. The classic gameplay loop of building, exploration, resource collection, combat, and character advancement have all been faithfully recreated. Everything appears to have been built from the ground up to be more streamlined and responsive, giving the game a truly "next-gen" feel.

Some of the changes will include:

  • The new interface is clean and unobtrusive, and manages to make movement and combat a pleasure rather than a chore.
  • Hero progression has been completely retooled, giving the player more freedom to choose how they build and customize their character. Gone are the days of choosing to take the experience reward and crossing your fingers that you will actually unlock something decent.
  • Resource gathering no longer requires that you use up precious action points, constantly backtracking to recapture or harvest previously controlled nodes. Once captured, they will now link to a nearby player controlled fortress and funnel into your stock each turn. Opposing players must physically capture a fortress in order to gain control of linked resources.\
  • Finally, the ability to convert captured cities into any faction that you currently control. Gone are the days of trying to make angels and demons play nice in your party!

If you are a fan of any of the previous Heroes titles, or even RPG and strategy games, this is definitely one to look forward to!

 

 

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Might & Magic: Clash of Heroes Hands-On - Gamespot News

Posted: 30 Sep 2010 10:25 PM PDT

Might & Magic: Clash of Heroes came out late last year on the Nintendo DS, receiving excellent reviews all around. The game was a combination of familiar role-playing elements mixed with some strategy and coated with the tried-and-true match-three style gameplay. The result was an incredibly addictive hybrid portable game, wrapped in a delightful package as part of the Heroes of Might and Magic series. At Ubisoft's Digital Day event, we learned that developer Capybara has decided to take its game to Xbox Live Arcade as well as the PlayStation Network to take advantage of online (and offline) play.

The game is not just a straight port from the DS version. It keeps the major elements intact, but the art has been completely redone, hand-animated from scratch to give it a fresh new look for HD consoles. Everything from the units and interface to the maps has been redone, and more attention was paid to the multiplayer mode. The DS game had a multiplayer component, but lead writer Dan Vader said that most people likely didn't have the opportunity to play the game with others. He added that now that the game is making its way online, it gives people the perfect opportunity to play with friends online or offline.

For the competitive types, leaderboards and ranking have been added as well. The developers scoured the forums for fan feedback, so some tweaks have been made to enhance the overall experience. For example, underpowered units that no one really used have been given new abilities, and the more powerful ones have received a bit of a downgrade for gameplay balance.

The main story lets you play as one of the five young heroes, who each have their own campaign, but their stories will cross paths with the others at some point. The core of the game is the battle, which is a turned-based system where players are given three moves each. Instead of lining up jewels like in Puzzle Quest, you're lining up units--horizontally to build a wall or vertically to attack. The screen is split in two, so your opponent is across the way. You can move only the units that are in the back of your army. Through careful planning, by matching multiple units at once, you'll gain a turn back for each chain. You can also delete units, which takes up a turn, but they wind up in your reinforcement pool and can be called back when the time is right. Most of your units will take up one grid, but the more powerful elite and champion units will take up more, so it's a matter of positioning them properly and using their abilities to your advantage.

The gameplay can get quite deep, but the general premise of a fight is to line up your units to build walls and attack, until you deplete the health of your opponent. Your units will level as you go, and you can mix and match the kinds of units you want to suit your own play style. Only the multiplayer portion of the game was shown at the event, so there could be other new additions that we haven't seen yet. But from what was shown, the multiplayer mode looks to provide quite a bit of replay value once you've completed the campaign. Might & Magic: Clash of Heroes keeps the anime-like art style from the previous game, but instead of the classic sprites, individual characters on the battlefield are now much more detailed and polished.

For more details on the DS game, see our review here. Otherwise, look for the game when it's released on XBLA and PSN sometime in the first quarter of 2011.

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Maryland artists bring heroes, villains to life - Maryland Community Newspapers Online

Posted: 01 Oct 2010 01:45 AM PDT

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